-=MK117 Prototype Combat Power Armor for Fallout New Vegas=- -=V2.11 =- Intro: It seems nothing goes right for Mr. House. His whole game was rigged from the start with the dealer "the world". Why? Because not only did the platinum chip not make its first two delivery attempts, nor all the betrayal in New Vegas, now this pinnacle of technology pre-war tech didn't get finished nor did it make it to House before the bombs dropped. -=Story=- -=Top Secret MK117 Prototype Combat Power Armor=- Mr. House, We are sending you this Prototype Combat Armor per your request from MIT, The US Army and Vault-Tec have been hard at work on this new project. Unfortunately we have had to send it early... the bombs have just started to drop all over the US it will not be long until Boson is hit. Hopefully this reaches you in Vegas in time, it would be a shame to lose this pinnacle of technology that you paid billions in support of its development. We do have to inform you that we have not been able to solve the problem with the mini Fusion Reactor. For now the unit is still powered by the mini nuclear reactor, unfortunately many of the suites more advanced abilities & systems will be disable. Its running on its basic AI and functions, turning on all systems will result in a nuclear meltdown of the core in the pack. I am launching the pod in the next couple minutes, then it's to DC to get Liberty Prime to a secure location. It has been an honor working with you Mr. House. General RT Lewis ----------------------------------------------------------------------- About the Armor: Remember this is a prototype armor and the only one known in existence in the world of fallout, it is supposed to outshine any power armor in game. Helmet and Armor DT 45 Helmet and Armor Weight 50 Bonus to Guns and Charisma 45 Rad/Fire Resist Will administer stim packs in combat once players health gets below a certain % Will administer doctor bags in combat if a limb is crippled, Water breathing Power armor sounds when moving Project Nevada Compatible not going to spoil this one for you Default key is M. Need Power Armor training to use it. Vanilla pipboy support for those who cannot use a hand held pipboy. DMR Ammo Counter is now implemented and working but you need NVSE. *NEW in this UPDATE* Helmet is now its own separate object Script for helmet removed Helmet Texture replaced back to V2's Helmet Texture not the alpha/beta one. M7S Silenced SMG added M6S Prototype Pistol added Ka-Bar has a chance to stun your target. HDR Lighting no longer required for PN ver Flashlight on SMG and Pistol removed sorry but it was too buggy and could see some people having problems with it dropping light bombs and the complaints... *updates for V2.11* M7S and M6S weapons now have spotter perk like the DMR of this mod. M7S Silenced SMG had sight mode pushed back to avoid clipping of weapon in 1st Person. Optional Voice ON/OFF via the console Type "Set Mk117Voice to 0" OFF "Set Mk117Voice to 1" ON Installation: -=Required for All the Bells and Whistles=- Make sure you get NVSE http://nvse.silverlock.org/ The Nexus Mod Manager/FOMM http://www.nexusmods.com Official Pipboy Readius - New Vegas Edition "Or any Handheld Pipboy" http://www.nexusmods.com/newvegas/mods/36646/? Project Nevada http://www.nexusmods.com/newvegas/mods/40040/? My files: Remove V2.05/V2.05v Fully failure to do so can break the mod. HDR Lighting is optional but not required but I highly reccomend it -=RULES of USE & FAQ=- 1. Hey Can I put your mod into my special halo pack of other peoples mods to reupload? NO YOU CANNOT ADD IT TO YOUR SUPER DUPER SPECIAL HALO MOD PACK! NOT NOW NOT EVER! 2.NO YOU MAY NOT REDISTRIBUTE THIS MOD ON OTHER SITES! Translations: "because of issues in the past" ??? ?? ?? ?????? ???????????????? ???? ??? ?? ?????? ?????? ! NO No puede redistribuir ESTE MOD EN OTROS SITIOS! 3. NO MASHUPS Uploading! 4. NO RETEXTURES Uploading! 5. Will there be updates? Yes of course there will be an update v2.1 is in the works, this will include a Silenced SMG, a Pistol , a Ka-bar, custom Icons and the DMR will have its ammo counter textures finished and will be enabled. V3 is TBA. 6. Why didn't you include all those things in this release? Because I am only a human being between modeling, working with other talented people, getting feedback from beta testers, bug fixes, and QA I can only do so much. 7. Where is it will you tell me where it is at? Clue: What happens when two birds collide they what? <> right mouse button the link and open as new page or new window on nexus 8. Is this ripped content ? No all models/uv's/Textures are 100% from Scratch made by me. Don't like or agree to the rules then don't use my mod, get off your rump and make your own assets from scratch. If you want to add to it/change it, you may do so but keep it on your own machine, do not redistribute, give it out you do not have permission by me. What you do for personal use is on you, if you want to make a Hello Kitty Adventure Island retexture more power to you! But it stays on your machine and you're not allowed to link it to my work, nor are you allowed to redistribute my work with it included. *Exceptions can and will be made I ask that you approach me in a pm, Have a storyboard for your mod, a script, possible assets screen shots for your mod, some examples of your work, just have it all organized and meeting that criteria. If I do give permission I want to make sure its in good hands and cannot come back to bite me in any way shape or form, And know I would like to see your progress of retextures, or your mod that you want to incorporate mine into who knows I may even offer my help on your mod if I have nothing else on my plate, Also keep in mind I will have to run it though those that helped make this mod happen as well I do not have the only say in it, some very talented people have worked on it and are still working on it with me now" "Exceptions to redistribute to foreign websites I don't want any ver of my work to go out there and be broken or not the latest ver, if you would like for me to consider it for your site please approach me in a pm, I ask that i can at least have an account made with my English alias and an English password, so I can help you keep it up to the latest possible version out there, if you wish to translate it, I ask you to translate it, then hand the translated ver to me and I will get it uploaded, if I cannot translate your site please make me a picture tutorial in English. But II do not support my mod just being taken and put on someone elses site without my written consent, when and if I do give it you must accept my teams terms as well as mine since we are the original authors of the mod." -=Updates Planned/In the works now=- v3.0 Three or four Variations that Mr House has managed to produce will be added, helmets will be detachable, basic functioning fusion reactor will now power suite so no more backpack, Backpack if equipped will add some DT carrying weight and shields. helmet will now be optional, DT/weight/Resistances on all variants will be lowered to 35-40 DT, Helmets will be 5-15 DT, weight cut on variants as well. No new weapons planned as of yet and probably will not be. some extra cosmetic accessories will be added still debating if they will be added to current mesh or be their own objects. ETA:NA Remember I do this stuff in my spare time not being paid, and spend my personal time on it so for now this will be NA=Not Available -=Credits=- Cpt Rex did the rigging/nif work, glow on the helmet/backpack, and Geck work. Hopper31 got the voice working, fixed a few bugs ,added some new features, scripting work, all Project Nevada Support, Vanilla Pipboy Scripting,DMR implementation into mod, and DMR ammmo counter scripting. Joefoxx082: made the animations that the DMR uses in this release/initial nexus release. Jimmakos: Rigging of the SMG, Pistol and Ka-Bar ArgusMercenary: Helping me pinpointing the issue in spotter perk into game for M7S and M6S. Naky: For screwing up everything else. Initial DMR mod work of getting DMR into the game. hairylegs222: For allowing us to use some of his audio files for power armor. Donta1979/Robert Tuffy Lewis: All Modeling, UVing, Texturing, Armor Voice & Recordings, Audio Editing, Story/Background that went into mod. Fine-tuning of NIFS, and ESP's, mod packaging. My wife for not killing me in the 3 weeks of staying up late to make the assets of this mod, and to work with all the people to make this mod happen. Big thanks to all those on VGU/FB/Steam that tested this mod in Alpha to Beta Stages and pre-release. Microsoft/Bungie/343: for putting up concept art for artist to use as reference and view. Terms: You may not copy, steal, redistribute, claim it is your work, use in your AAA/Indy game any of the assets in this mod, I find out my art assets are stolen and used to make profit, or used without my written consent or permission, or for you to get a job I will come after you with the full extent of the law seeking damages done. Not to mention Microsoft will come after you if you profit in anyway. Halo 3 ODST © Microsoft Corporation. MK117 Prototype Combat Power Armor was created under Microsoft's "Game Content Usage Rules" using assets from Halo 3 ODST. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo 3 ODST. As such, it does not contribute to the official narrative of the fictional universe, if applicable. I had to put this above because what I did is fanart, and in likeness of/a derivative of, and I used their images/concept art for reference when modeling. * Sorry if I come off as a little harsh, I have had my work stolen from models, demo reels, had someone else claim them as theirs, sold my models online.had dream studio interviews go south due to being caught off guard because of someone stealing my work. Just covering my bases and the harsh terms. Its a big reason many AAA artist never release our work to the public, and you as gamers really do miss out due to dishonest people in the world.* Those wanting to see the process from start to finish http://forums.nexusmods.com/index.php?/topic/833677-odst-battle-armor-helmet-mk117-work-in-progress/ Thank you to all of those who have been honest and sincere voicing their opinions for future updates, That have downloaded or endorsed or voted on the mod. Its things like this that keep me motivated to do things in my spare time that other people can enjoy.