"Weapon_RagingBull.Draw" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "wave" "weapons\ragingbull\bulldraw.wav" } "Weapon_RagingBull.Reload" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "PITCH_NORM" "wave" "weapons\ragingbull\bullreload.wav" }