WeaponData { "MaxPlayerSpeed" "221" "WeaponType" "Rifle" "WeaponPrice" "3500" "WeaponArmorRatio" "1.4" "CrosshairMinDistance" "3" "CrosshairDeltaDistance" "3" "Team" "CT" "BuiltRightHanded" "0" "PlayerAnimationExtension" "aug" "MuzzleFlashScale" "1.3" "MuzzleFlashStyle" "CS_MUZZLEFLASH_X" "CanEquipWithShield" "0" // Weapon characteristics: "Penetration" "2" "Damage" "32" "Range" "8192" "RangeModifier" "0.96" "Bullets" "1" "CycleTime" "0.09" "AccuracyDivisor" "215" "AccuracyOffset" "0.3" "MaxInaccuracy" "1.0" "TimeToIdle" "1.9" "IdleInterval" "20" // Weapon data is loaded by both the Game and Client DLLs. "printname" "#Cstrike_WPNHUD_Aug" "viewmodel" "models/weapons/v_rif_aug.mdl" "playermodel" "models/weapons/w_rif_aug.mdl" "anim_prefix" "anim" "bucket" "0" "bucket_position" "0" "clip_size" "30" "primary_ammo" "BULLET_PLAYER_762MM" "secondary_ammo" "None" "weight" "25" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { //"reload" "Default.Reload" //"empty" "Default.ClipEmpty_Rifle" "single_shot" "Weapon_AUG.Single" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "CSweaponsSmall" "character" "E" } "weapon_s" { "font" "CSweapons" "character" "E" } "ammo" { "font" "CSTypeDeath" "character" "V" } "zoom" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-9 -3 -15" Maxs "25 12 -1" } World { Mins "-11 -1 -5" Maxs "23 4 10" } } }