"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_models\m14\m14_mesh1"
        "$envmap" "env_cubemap"
      	"$envmapmask" "models\weapons\v_models\m14\m14_mesh1_ref"
	"$bumpmap" "models\weapons\v_models\m14\m14_mesh1_normal"
	"$normalmapalphaenvmapmask" 1
	"$envmaptint" "[ 0.6 0.6 0.6 ]"
}
