WeaponData { "MaxPlayerSpeed" "250" "WeaponType" "Pistol" "WeaponPrice" "650" "WeaponArmorRatio" "1.5" "CrosshairMinDistance" "8" "CrosshairDeltaDistance" "3" "Team" "ANY" "BuiltRightHanded" "1" "PlayerAnimationExtension" "pistol" "MuzzleFlashScale" "1.2" "CanEquipWithShield" "1" // Weapon characteristics: "Penetration" "2" "Damage" "54" "Range" "4096" "RangeModifier" "0.81" "Bullets" "1" "CycleTime" "0.225" // Weapon data is loaded by both the Game and Client DLLs. "printname" "#Cstrike_WPNHUD_DesertEagle" "viewmodel" "models/weapons/v_pist_deagle.mdl" "playermodel" "models/weapons/w_pist_deagle.mdl" "shieldviewmodel" "models/weapons/v_shield_de_r.mdl" "anim_prefix" "anim" "bucket" "1" "bucket_position" "1" "clip_size" "7" "primary_ammo" "BULLET_PLAYER_50AE" "secondary_ammo" "None" "weight" "7" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { //"reload" "Default.Reload" //"empty" "Default.ClipEmpty_Rifle" "single_shot" "Weapon_DEagle.Single" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "CSweaponsSmall" "character" "F" } "weapon_s" { "font" "CSweapons" "character" "F" } "ammo" { "font" "CSTypeDeath" "character" "U" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-7 -3 -14" Maxs "19 10 -2" } World { Mins "-1 -3 -2" Maxs "13 4 6" } } }