WeaponData { "MaxPlayerSpeed" "210" "WeaponType" "SniperRifle" "WeaponPrice" "5000" "WeaponArmorRatio" "1.65" "CrosshairMinDistance" "6" "CrosshairDeltaDistance" "4" "Team" "TERRORIST" "BuiltRightHanded" "1" "PlayerAnimationExtension" "g3" "MuzzleFlashScale" "1.5" "MuzzleFlashStyle" "CS_MUZZLEFLASH_X" "CanEquipWithShield" "0" // Weapon characteristics: "Penetration" "3" "Damage" "80" "Range" "8192" "RangeModifier" "0.98" "Bullets" "1" "CycleTime" "0.25" "AccuracyDivisor" "-1" "AccuracyOffset" "0" "MaxInaccuracy" "0" "TimeToIdle" "1.8" "IdleInterval" "60" // Weapon data is loaded by both the Game and Client DLLs. "printname" "#Cstrike_WPNHUD_G3SG1" "viewmodel" "models/weapons/v_snip_g3sg1.mdl" "playermodel" "models/weapons/w_snip_g3sg1.mdl" "anim_prefix" "anim" "bucket" "0" "bucket_position" "0" "clip_size" "20" "primary_ammo" "BULLET_PLAYER_762MM" "secondary_ammo" "None" "weight" "20" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { //"reload" "Default.Reload" //"empty" "Default.ClipEmpty_Rifle" "single_shot" "Weapon_G3SG1.Single" special3 Default.Zoom } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "CSweaponsSmall" "character" "I" } "weapon_s" { "font" "CSweapons" "character" "I" } "ammo" { "font" "CSTypeDeath" "character" "V" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-8 -3 -13" Maxs "33 10 -1" } World { Mins "-11 -9 -4" Maxs "28 9 9" } } }