WeaponData { "MaxPlayerSpeed" "240" "WeaponType" "Shotgun" "WeaponPrice" "3000" "WeaponArmorRatio" "1.0" "CrosshairMinDistance" "9" "CrosshairDeltaDistance" "4" "Team" "ANY" "BuiltRightHanded" "1" "PlayerAnimationExtension" "xm1014" "MuzzleFlashScale" "1.3" "CanEquipWithShield" "0" // Weapon characteristics: "Penetration" "1" "Damage" "20" "Range" "3048" "RangeModifier" "0.96" "Bullets" "6" "CycleTime" "0.15" // Weapon data is loaded by both the Game and Client DLLs. "printname" "#Cstrike_WPNHUD_xm1014" "viewmodel" "models/weapons/v_shot_xm1014.mdl" "playermodel" "models/weapons/w_shot_xm1014.mdl" "anim_prefix" "anim" "bucket" "0" "bucket_position" "0" "clip_size" "7" "primary_ammo" "BULLET_PLAYER_BUCKSHOT" "secondary_ammo" "None" "weight" "20" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { //"reload" "Default.Reload" //"empty" "Default.ClipEmpty_Rifle" "single_shot" "Weapon_XM1014.Single" special3 Default.Zoom } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "CSweaponsSmall" "character" "]" } "weapon_s" { "font" "CSweapons" "character" "]" } "ammo" { "font" "CSTypeDeath" "character" "J" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-13 -3 -11" Maxs "29 10 0" } World { Mins "-4 -8 -4" Maxs "30 8 6" } } }