"Weapon_SVD.Foley" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "95,105" "wave" "weapons\SVD\foley.wav" } "Weapon_SVD.Handle" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "95,105" "wave" "weapons\SVD\handle.wav" } "Weapon_SVD.Clipout" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "95,105" "wave" "weapons\SVD\Clipout.wav" } "Weapon_SVD.Cliptap" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "95,105" "wave" "weapons\SVD\Cliptap.wav" } "Weapon_SVD.Clipin" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "95,105" "wave" "weapons\SVD\ClipIn.wav" } "Weapon_SVD.Slideback" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "95,105" "wave" "weapons\SVD\SlideBack.wav" } "Weapon_SVD.SlideForward" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "95,105" "wave" "weapons\SVD\SlideForward.wav" } "Weapon_SVD.Draw" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "95,105" "wave" "weapons\SVD\Draw.wav" }